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1. Shield Tanking Uncovered - in Ships and Modules [original thread]
Now I've heard that people are talking about the behaviour of the shield as being non-linear, meaning that your shield will drop faster from 100% down to app. 50% and then become much tougher between 50-30%... For some of us trying to make shield...
- by Payn Bringer - at 2004.12.09 15:00:00
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2. Shield Tanking Uncovered - in Ships and Modules [original thread]
Now I've heard that people are talking about the behaviour of the shield as being non-linear, meaning that your shield will drop faster from 100% down to app. 50% and then become much tougher between 50-30%... For some of us trying to make shield...
- by Payn Bringer - at 2004.12.09 15:00:00
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3. *CLOSED* - in Missions & Complexes [original thread]
I got a Gauss Field Balancer I for 500 Lp's and some other small stuf, which I guess amounted to app. 150K worth. Thought that was pretty good! Quote: If an injury has to be done to a man it should be so severe that his vengeance need not b...
- by Payn Bringer - at 2004.11.30 15:29:00
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4. *CLOSED* - in Missions & Complexes [original thread]
I got a Gauss Field Balancer I for 500 Lp's and some other small stuf, which I guess amounted to app. 150K worth. Thought that was pretty good! Quote: If an injury has to be done to a man it should be so severe that his vengeance need not b...
- by Payn Bringer - at 2004.11.30 15:29:00
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5. Mordus - in Missions & Complexes [original thread]
I must say, that after hearing all this talk about the mission, my heart missed a beat, when my favourite mission pusher told me that she had just the thing for me... I instinctly looked at my bs insurance... It blatantly stated 50%, so a slip up...
- by Payn Bringer - at 2004.09.08 11:37:00
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6. Mordus - in Missions & Complexes [original thread]
I must say, that after hearing all this talk about the mission, my heart missed a beat, when my favourite mission pusher told me that she had just the thing for me... I instinctly looked at my bs insurance... It blatantly stated 50%, so a slip up...
- by Payn Bringer - at 2004.09.08 11:37:00
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7. Sabotage! - in Missions & Complexes [original thread]
Originally by: Zrakor All agents do have the same chance of dishing it out. However I disabled the mission during todays downtime for a few modifications to it, some of which will have to wait until Papa Smurf returns from his vacation in ...
- by Payn Bringer - at 2004.08.03 14:25:00
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8. Sabotage! - in Missions & Complexes [original thread]
Originally by: Zrakor All agents do have the same chance of dishing it out. However I disabled the mission during todays downtime for a few modifications to it, some of which will have to wait until Papa Smurf returns from his vacation in ...
- by Payn Bringer - at 2004.08.03 14:25:00
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9. Sabotage! - in Missions & Complexes [original thread]
Originally by: Zrakor It is intentional, as part of the storyline of the mission is that these battleships have lost their ability to communicate outside of their close proximity, as their communication devices have been sabotaged (hence t...
- by Payn Bringer - at 2004.08.03 11:13:00
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10. Sabotage! - in Missions & Complexes [original thread]
Originally by: Zrakor It is intentional, as part of the storyline of the mission is that these battleships have lost their ability to communicate outside of their close proximity, as their communication devices have been sabotaged (hence t...
- by Payn Bringer - at 2004.08.03 11:13:00
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11. Sabotage! - in Missions & Complexes [original thread]
Does anybody know if Lai Dai doesn't give out this mission? I've been waiting for it for several days now, doing +40 missions without a single "sabotage" mission! Quote: If an injury has to be done to a man it should be so severe that his...
- by Payn Bringer - at 2004.08.02 22:13:00
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12. Sabotage! - in Missions & Complexes [original thread]
Does anybody know if Lai Dai doesn't give out this mission? I've been waiting for it for several days now, doing +40 missions without a single "sabotage" mission! Quote: If an injury has to be done to a man it should be so severe that his...
- by Payn Bringer - at 2004.08.02 22:13:00
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13. NPC hunting in a Moa - in Ships and Modules [original thread]
I'm not going to say which set-up is the best, but here's mine: High: 3x 250mm Rails (none named) using Lead ammo 2x Heavy Launchers using widowmaker missiles Med: 1x Shield Booster II 1x 10Mn Microwarp Drive 1x Cap Battery II 1x Shield Hardener...
- by Payn Bringer - at 2004.07.05 09:42:00
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14. NPC hunting in a Moa - in Ships and Modules [original thread]
I'm not going to say which set-up is the best, but here's mine: High: 3x 250mm Rails (none named) using Lead ammo 2x Heavy Launchers using widowmaker missiles Med: 1x Shield Booster II 1x 10Mn Microwarp Drive 1x Cap Battery II 1x Shield Hardener...
- by Payn Bringer - at 2004.07.05 09:42:00
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15. Make it official - Is it possible to get implants from kill missions? - in Missions & Complexes [original thread]
I can see that a number of persons are mentioning that they have managed to get implants through loot dropped from npc ships. Now I'm not saying that these individuals have or have not gotten these implants from kill mission loot. In fact I reall...
- by Payn Bringer - at 2004.06.30 08:50:00
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16. Implant as a reward from kill agents final thread - in Missions & Complexes [original thread]
Hi Zoom! This is part of what we are trying to establish in the post saying "Make it official - ..." But we are still missing the eye-opening word from above Quote: If an injury has to be done to a man it should be so severe that his ven...
- by Payn Bringer - at 2004.06.28 17:51:00
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17. Make it official - Is it possible to get implants from kill missions? - in Missions & Complexes [original thread]
Poeple are flooding the forum with their comments on the subject, some say yes others say no, according to their own experiences (Or maybe just saying something to add to the confusion ) But couldn't we have an official final -sticky- saying on...
- by Payn Bringer - at 2004.06.28 09:02:00
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18. Item transportation system - in Player Features and Ideas Discussion [original thread]
I think this is a very good idea! This way, you open up for a siege aspect of the game, in which fighting corporations need to maintain supply routes through to the front! I like the idea, plus it would make those convoys ever more interesting to...
- by Payn Bringer - at 2004.06.28 06:07:00
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19. This could be the next big thing!!! - in Player Features and Ideas Discussion [original thread]
How about some form of random reward for releasing slaves or giving homeless money to get a home? I thought it could be a cool turn of events if say, you released some slaves that you have came upon during some agent running missions, and then yo...
- by Payn Bringer - at 2004.06.25 08:52:00
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20. The Ultimate Low Cost Moa NPC Hunting Fit - in Ships and Modules [original thread]
Well actually I'm using the EM hardener to keep my shield alive for as long as possible, but if the use of em hardener is useless let me know, I'll change it in an instant for something else /Payn Quote: If an injury has to be done to a m...
- by Payn Bringer - at 2004.06.23 10:52:00
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